About

Making the world more reactive and the mechanics fit the engine, not the ruleset. Target date for this partial conversion is 4th quarter 2017.  The initial work started back in 2005, but was never focused or consistently worked on, and certainly not as humongously broad in scope.  You can contact me here, or at SHS or G3.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s