Movement.  Missile.  Melee.  Magic.

Usually in that order for tabletop battles, though Magic tends to wander around.  Whether it’s Warhammer or Battletech, this system is the default game sequence for turn-based games when simultaneous action by both sides is virtually impossible.  D&D was that way too to an extent, with how much you moved determining what could be done with the remainder of the turn, if any.

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