Month: November 2016

Movement.  Missile.  Melee.  Magic.

Usually in that order for tabletop battles, though Magic tends to wander around.  Whether it’s Warhammer or Battletech, this system is the default game sequence for turn-based games when simultaneous action by both sides is virtually impossible.  D&D was that way too to an extent, with how much you moved determining what could be done with the remainder of the turn, if any.